IJLLL 2022 Vol.8(3): 137-141 ISSN: 2382-6282
DOI: 10.18178/IJLLL.2022.8.3.336

Expert Review of Contextual Learning through Extensive Reading in a Digital Game-Based System

T. Govender and J. Arnedo-Moreno
Abstract—There are many factors involved in language acquisition, but immersive language experiences and consistent exposure are two crucial components. Creating these learningconducive settings can be challenging in a traditional classroom. However, learning a new language through context to connect words and definitions can be fun and engaging with a gamebased approach. Consequently, it’s important to create opportunities for this approach in a curriculum to diversify studies and excite learners about the language itself. Adding games based on their entertainment value may not translate into effective learning. Therefore, in this paper, a proposal for a gameful approach using a visual novel was evaluated. Ten industry experts from various fields of education were asked to review a game-based system that focused on acquiring language through reading and comprehension. The educational experts graded the system based on perceived acceptance and usability, learner experience and, qualitatively, its impact on education. The experts concluded that the system is an innovative and exciting implementation for language learning.

Index Terms—Educational model, expert validation, gamifying language education, digital game-based learning.

Terence Govender and Joan Arnedo-Moreno are with Universitat Oberta de Catalunya, Estudis d'Informàtica, Multimèdia i Telecomunicacions, Barcelona, 08035, Spain (e-mail: tgovender@uoc.edu, jarnedo@uoc.edu).

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Cite:T. Govender and J. Arnedo-Moreno, "Expert Review of Contextual Learning through Extensive Reading in a Digital Game-Based System," International Journal of Languages, Literature and Linguistics vol. 8, no. 3, pp. 137-141, 2022.

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