Abstract—There are many factors involved in language
acquisition, but immersive language experiences and consistent
exposure are two crucial components. Creating these learningconducive
settings can be challenging in a traditional classroom.
However, learning a new language through context to connect
words and definitions can be fun and engaging with a gamebased
approach. Consequently, it’s important to create
opportunities for this approach in a curriculum to diversify
studies and excite learners about the language itself. Adding
games based on their entertainment value may not translate into
effective learning. Therefore, in this paper, a proposal for a
gameful approach using a visual novel was evaluated. Ten
industry experts from various fields of education were asked to
review a game-based system that focused on acquiring language
through reading and comprehension. The educational experts
graded the system based on perceived acceptance and usability,
learner experience and, qualitatively, its impact on education.
The experts concluded that the system is an innovative and
exciting implementation for language learning.
Index Terms—Educational model, expert validation,
gamifying language education, digital game-based learning.
Terence Govender and Joan Arnedo-Moreno are with Universitat Oberta
de Catalunya, Estudis d'Informàtica, Multimèdia i Telecomunicacions,
Barcelona, 08035, Spain (e-mail: tgovender@uoc.edu, jarnedo@uoc.edu).
[PDF]
Cite:T. Govender and J. Arnedo-Moreno, "Expert Review of Contextual Learning through Extensive Reading in a Digital Game-Based System," International Journal of Languages, Literature and Linguistics vol. 8, no. 3, pp. 137-141, 2022.