Manuscript received February 12, 2025; accepted June 3, 2025; published July 30, 2025.
Abstract—In an era where gender transcends traditional settings, the popularity of Otome Games has brought a new round of analysis and discussion to gender issues. This article will construct a corpus of exclusive dating event texts between five male characters and players, and use the corpus analysis tool ROST Content Mining 6.0 to observe the high-frequency words and semantic networks in the corpus of exclusive dates between male characters and female players in “Light and Night” and summarize their semantic characteristics. Research has found that the language characteristics of five male characters from the perspective of “redoing gender” meet the real needs and positive emotional experiences of female players for ideal partners in different aspects, and help players temporarily relieve their troubles and pressures in life.
Keywords—Otome game, corpus, redoing gender, light and night
Cite: Zixuan Qi, "An Analysis of the Identity Construction of Male Characters in Otome Game Based on Corpus from the Perspective of Redoing Gender—Taking Light and Night as an Example,"
International Journal of Languages, Literature and Linguistics, vol. 11, no. 4, pp. 158-162, 2025.
Copyright © 2025 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).